Xbox 360 Project Natal: A New Generation of Gaming
Microsoft is set to launch a system that will mark the beginning of a new era in gaming. Project Natal, which is not scheduled for release until the end of 2010 or beginning of 2011, brings gesture interface technology to a point of endless possibilities.
Gaming industry experts, developers and gamers alike are all filled with anticipation for a system that looks like the most interesting development since games consoles began. Yes, the Wii undoubtedly changed many gamers perception of gaming and increased public expectations for home gaming systems. However, the creation of a system that functions with the use of a controller is a step that was previously unimaginable.
Gesture interface is not new by any stretch of the imagination, but what is new about Project Natal is that it is just so good. Gaming industry commentators have raved about Natal’s excellent graphics, the amazing speed of response from a player’s motion to the onscreen avatar, the incredible technology that allows a player to have a two-way conversation with a onscreen character and, perhaps most importantly, the amount of fun that can be had from the system.
There is palpable excitement about Project Natal, not just among staff of Microsoft, but also in third party game development companies, many of whom are eager to take advantage of the technology to create the sort of games that would have been impossible a decade ago.
Another positive point to be made about Project Natal is that players who have experienced demos claim that the games require more physicality than the Wii. It cannot be denied that the Nintendo Wii and its games have done a lot to change the image of laziness connected with gaming, but it seems as though Natal is going to take that baton and really run with it.
Get ready, because gaming will never be the same again!
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